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What is a proof game?

A proof game asks a simple question: here is a position, now show me a legal game that reaches it.

The rules of the genre

In a proof game you are given a final position and a number of moves. You must find a game, starting from the normal opening position, that reaches exactly that position in exactly that many moves. When the number of moves is the smallest possible, the problem is called a shortest proof game (often written SPG).

A well-made proof game has one solution only. That is what turns it from a puzzle into a proof: every move is forced by the evidence on the board, and no other order works.

Why they are harder than they look

An example

Three moves each, from the opening position, reach this:

♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♝︎♞︎♜︎
Start
♜︎♞︎♝︎♛︎♞︎♜︎♟︎♟︎♟︎♟︎♚︎♟︎♟︎♝︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♟︎♜︎♞︎♝︎♛︎♚︎♞︎♜︎
Target

Black’s king stands on f7, Black’s f-pawn is gone, and White has lost the light-squared bishop. Black needed two of its three moves for e5 and Bc5, so the f-pawn never moved: it was captured on f7, and the king then took the piece that captured it. The missing bishop is the only white piece that could have reached f7 in time:

1. e4 e5 2. Bc4 Bc5 3. Bxf7+ Kxf7

Proof games every day

Every case on Three Moves Ago is a short proof game: three moves for White, three for Black, one solution. Some start from the opening position, and the harder ones start from a real middlegame.

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